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7 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
7 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
7 daysperf: Reduce audio test durations for faster test suiteskal
7 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
7 daysfix(audio): Resolve tracker test failures due to initialization orderskal
7 daystest(assets): Add tests for Texture Asset supportskal
7 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
7 daysfeat(physics): Implement SDF-based physics engine and BVHskal
7 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
8 daysfeat: Optional sequence end times and comprehensive effect documentationskal
8 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
8 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
8 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
8 daysfix(audio): Render audio in small chunks to fix timing gapsskal
8 daysfeat(audio): Implement ring buffer for live playback timingskal
8 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
8 daystest(audio): Add regression test for WAV dump stereo formatskal
8 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
8 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
8 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
8 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
8 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
8 daysfeat(audio): Simplified demo track with tempo scaling testsskal
8 daysfeat(audio): Variable tempo system with music time abstractionskal
8 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
8 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
8 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
8 dayschore(assets): Update generated asset data for modular WGSLskal
8 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
8 daystest(coverage): Improve Audio coverage (Task #48)skal
8 daysrevised .gitignoreskal
8 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
8 daystest(procedural): Improve test coverage (Task #45)skal
8 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
8 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
9 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
9 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
9 daysfix: Implement proper skybox rendering with Perlin noiseskal
9 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
9 daysrefactor: Task #20 - Platform & Code Hygieneskal
9 daysclean-up the procedural code a bitskal
9 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
9 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
9 daysrefactor(build): Modularize build system with static librariesskal
9 daysfix(assets): Resolve static initialization order fiascoskal
9 daysfix: Resolve shader initialization crashes and build errorsskal
9 daysrefactor: Shader Asset Integration (Task #24)skal
9 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
9 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
10 daysremove generated assets which shouldn't be in gitskal