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6 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
7 dayschore: Apply final code formatting and cleanupskal
7 daysfix(3d): Restore visible grid texture on floor planeskal
7 daysfix(3d): Tighten torus bounding box and restore object texturesskal
7 daysfix(3d): Correct debug box transforms and restore object texturesskal
7 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
7 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
7 daysfix(3d): Restore and enhance 3D shadowsskal
7 daysfix(3d): Revert to working N-1 shadow configurationskal
7 daysfix(3d): Resolve missing shadows on floor planeskal
7 daysflesh out extra details in the MD filesskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
7 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
7 daystest(3d): Add procedural grid to floor and enable texturingskal
7 daysfix(3d): Fix shader syntax error and duplicate declarationskal
7 daysfix(3d): Resolve shader validation error and tune shadowsskal
7 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
7 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
7 daysfeat(3d): Unify shadow calculations in shaderskal
7 daysfix(3d): Correct shadow bug with non-uniform scaleskal
7 daystest(3d): Enhance test scene with more objectsskal
7 daysfeat(3d): Implement scene query shadows (POC)skal
7 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal
7 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
7 daysrefactor(platform): Encapsulate state in PlatformState structskal
7 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
7 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
7 daystry to fix the messskal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement robust procedural asset generation pipelineskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(asset_manager): Implement array-based cachingskal
8 daysfeat: Add seamless bump mapping with procedural noiseskal
8 daysfeat: Implement hybrid rendering with SDF primitivesskal
8 daysfeat: Implement 3D system and procedural texture managerskal
8 daysChore: Apply clang-format to the codebaseskal
8 daysRefactor: Move common GPU fields to base Effect classesskal
8 daysRefactor: Split demo effects and shaders into individual filesskal
8 daysformat shader codeskal
8 daysclang-formatskal
8 daysfix(build): resolve cross-platform build configuration errorsskal
8 daysstyle: add vertical compression rules to clang-formatskal
8 daysrefactor: move generated asset files to src/generated/skal
8 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
8 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
8 daysadd testing for sequenceskal