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Vide-coded 64k demo system
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Author
8 days
feat: Add seamless bump mapping with procedural noise
skal
8 days
feat: Implement hybrid rendering with SDF primitives
skal
8 days
feat: Implement 3D system and procedural texture manager
skal
8 days
Chore: Apply clang-format to the codebase
skal
9 days
Refactor: Move common GPU fields to base Effect classes
skal
9 days
Refactor: Split demo effects and shaders into individual files
skal
9 days
format shader code
skal
9 days
clang-format
skal
9 days
fix(build): resolve cross-platform build configuration errors
skal
9 days
style: add vertical compression rules to clang-format
skal
9 days
refactor: move generated asset files to src/generated/
skal
9 days
fix(gpu): resolve multiple WebGPU validation and runtime errors
skal
9 days
fix: Resolve all remaining linking and include errors for Sequence/Effect tests
skal
9 days
add testing for sequence
skal
9 days
fix: Resolve all build/linking errors for Sequence/Effect tests
skal
9 days
test: Finalize sequence/effect system tests
skal
9 days
tools: Improve seq_compiler usage with example command
skal
9 days
fix: Cross-compilation and style compliance
skal
9 days
feat: Full implementation of post-processing pipeline and new effects
skal
9 days
feat: Multi-pass rendering architecture and effect stubs
skal
9 days
feat: Implement Sequence Compiler for data-driven choreography
skal
9 days
opt: Guard debug/seek features with STRIP_ALL
skal
9 days
feat: Add --seek command line option for fast-forward debugging
skal
9 days
feat: Implement Sequence and Effect system for demo choreography
skal
9 days
update session with mix fixes
skal
9 days
fix: Resolve macOS build breakage and restore tools audio support
skal
9 days
opt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudio
skal
9 days
update state in .md files
skal
9 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
10 days
Chore: Add missing newlines at end of source files
skal
10 days
Chore: Remove trailing whitespaces across the codebase
skal
10 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
10 days
add notes
skal
10 days
enforce code style
skal
10 days
add mini_math.h header-only vector lib
skal
12 days
remove shader.wgsl
skal
12 days
simplify shader
skal
12 days
fix the audio
skal
12 days
style update
skal
12 days
perf(synth): Optimize Hamming window generation
skal
12 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
12 days
feat(visuals): Enhance colors and add background flashes
skal
12 days
feat(assets): Separate demo and test asset lists
skal
12 days
feat(demo): Add drum sequence using embedded assets
skal
12 days
refactor(assets): Optimize asset retrieval using array lookup
skal
12 days
update asset system
skal
12 days
docs: Update project context and session notes
skal
12 days
style: Add 3-line descriptive headers to all source files
skal
12 days
test(assets): Add functional tests for asset management system
skal
12 days
feat(assets): Implement basic asset packing system
skal
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