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5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
5 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
5 daysfix(audio): Render audio in small chunks to fix timing gapsskal
5 daysfeat(audio): Implement ring buffer for live playback timingskal
5 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
5 daystest(audio): Add regression test for WAV dump stereo formatskal
5 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
5 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
5 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
5 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
5 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
5 daysfeat(audio): Simplified demo track with tempo scaling testsskal
5 daysfeat(audio): Variable tempo system with music time abstractionskal
5 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
5 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
5 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
5 dayschore(assets): Update generated asset data for modular WGSLskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daystest(coverage): Improve Audio coverage (Task #48)skal
5 daysrevised .gitignoreskal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 daystest(procedural): Improve test coverage (Task #45)skal
5 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
6 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
6 daysfix: Implement proper skybox rendering with Perlin noiseskal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysclean-up the procedural code a bitskal
6 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysrefactor(build): Modularize build system with static librariesskal
6 daysfix(assets): Resolve static initialization order fiascoskal
6 daysfix: Resolve shader initialization crashes and build errorsskal
6 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
6 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
7 daysremove generated assets which shouldn't be in gitskal
7 daysupdate the melody a bitskal
7 daysfeat: Complete audio tracker system integration and testsskal
7 daysfeat: Integrate tracker system and update project context documentationskal
7 daysupdate TODO and fix shaders.ccskal
7 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
7 daysfeat(test): Add comprehensive math and shader composer testsskal
7 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
7 daysfix(3d): Distinguish floor grid from object texturesskal
7 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
7 daystest(3d): Enlarge objects and pack them closer to the centerskal