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Vide-coded 64k demo system
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8 days
feat(visuals): Add rotation, color shifts, and improved beat-sync
skal
8 days
feat(visuals): Enhance colors and add background flashes
skal
8 days
feat(assets): Separate demo and test asset lists
skal
8 days
feat(demo): Add drum sequence using embedded assets
skal
8 days
refactor(assets): Optimize asset retrieval using array lookup
skal
8 days
update asset system
skal
8 days
docs: Update project context and session notes
skal
8 days
style: Add 3-line descriptive headers to all source files
skal
8 days
test(assets): Add functional tests for asset management system
skal
8 days
feat(assets): Implement basic asset packing system
skal
9 days
build: Finalize WebGPU integration and platform fixes
skal
9 days
fix(gpu): Ensure shader entry points are preserved in STRIP_ALL build
skal
9 days
feat(platform): Add 'q' key to quit
skal
9 days
fix(gpu): Add aspect ratio correction to shader
skal
9 days
fix(synth): Implement peak meter with decay for smooth visuals
skal
9 days
update SESSION_NOTES
skal
9 days
opt: Implement build stripping and platform-specific size optimizations
skal
9 days
refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu
skal
9 days
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
9 days
feat: Implement spectool & specview; refactor coding style; update docs
skal
9 days
test(spectool): Add end-to-end test for analysis tool
skal
9 days
feat(spectool): Add MP3 support for audio analysis
skal
9 days
feat(audio): Implement real-time spectrogram synthesizer
skal
9 days
initial commit
skal
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