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5 dayschore(assets): Update generated asset data for modular WGSLskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daystest(coverage): Improve Audio coverage (Task #48)skal
5 daysrevised .gitignoreskal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 daystest(procedural): Improve test coverage (Task #45)skal
5 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
6 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
6 daysfix: Implement proper skybox rendering with Perlin noiseskal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysclean-up the procedural code a bitskal
6 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
6 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
6 daysrefactor(build): Modularize build system with static librariesskal
6 daysfix(assets): Resolve static initialization order fiascoskal
6 daysfix: Resolve shader initialization crashes and build errorsskal
6 daysrefactor: Shader Asset Integration (Task #24)skal
6 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
6 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
6 daysremove generated assets which shouldn't be in gitskal
6 daysupdate the melody a bitskal
6 daysfeat: Complete audio tracker system integration and testsskal
6 daysfeat: Integrate tracker system and update project context documentationskal
7 daysupdate TODO and fix shaders.ccskal
7 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
7 daysfeat(test): Add comprehensive math and shader composer testsskal
7 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
7 daysfix(3d): Distinguish floor grid from object texturesskal
7 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
7 daystest(3d): Enlarge objects and pack them closer to the centerskal
7 daysfix(3d): Resolve spherical distortion in floor grid textureskal
7 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
7 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
7 dayschore: Apply final code formatting and cleanupskal
7 daysfix(3d): Restore visible grid texture on floor planeskal
7 daysfix(3d): Tighten torus bounding box and restore object texturesskal
7 daysfix(3d): Correct debug box transforms and restore object texturesskal
7 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
7 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
7 daysfix(3d): Restore and enhance 3D shadowsskal
7 daysfix(3d): Revert to working N-1 shadow configurationskal
7 daysfix(3d): Resolve missing shadows on floor planeskal
7 daysflesh out extra details in the MD filesskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
7 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
7 daystest(3d): Add procedural grid to floor and enable texturingskal