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11 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
11 daysfeat(visuals): Enhance colors and add background flashesskal
12 daysfeat(assets): Separate demo and test asset listsskal
12 daysfeat(demo): Add drum sequence using embedded assetsskal
12 daysrefactor(assets): Optimize asset retrieval using array lookupskal
12 daysupdate asset systemskal
12 daysdocs: Update project context and session notesskal
12 daysstyle: Add 3-line descriptive headers to all source filesskal
12 daystest(assets): Add functional tests for asset management systemskal
12 daysfeat(assets): Implement basic asset packing systemskal
12 daysbuild: Finalize WebGPU integration and platform fixesskal
12 daysfix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal
12 daysfeat(platform): Add 'q' key to quitskal
12 daysfix(gpu): Add aspect ratio correction to shaderskal
12 daysfix(synth): Implement peak meter with decay for smooth visualsskal
12 daysupdate SESSION_NOTESskal
12 daysopt: Implement build stripping and platform-specific size optimizationsskal
12 daysrefactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
12 daysfeat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
12 daysfeat: Implement spectool & specview; refactor coding style; update docsskal
12 daystest(spectool): Add end-to-end test for analysis toolskal
12 daysfeat(spectool): Add MP3 support for audio analysisskal
12 daysfeat(audio): Implement real-time spectrogram synthesizerskal
12 daysinitial commitskal