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10 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
10 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
10 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
10 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
10 daysfeat(audio): Simplified demo track with tempo scaling testsskal
10 daysfeat(audio): Variable tempo system with music time abstractionskal
10 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
10 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
10 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
10 dayschore(assets): Update generated asset data for modular WGSLskal
10 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
10 daystest(coverage): Improve Audio coverage (Task #48)skal
10 daysrevised .gitignoreskal
10 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
10 daystest(procedural): Improve test coverage (Task #45)skal
10 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
11 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
11 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
11 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
11 daysfix: Implement proper skybox rendering with Perlin noiseskal
11 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
11 daysrefactor: Task #20 - Platform & Code Hygieneskal
11 daysclean-up the procedural code a bitskal
11 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
11 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
12 daysrefactor(build): Modularize build system with static librariesskal
12 daysfix(assets): Resolve static initialization order fiascoskal
12 daysfix: Resolve shader initialization crashes and build errorsskal
12 daysrefactor: Shader Asset Integration (Task #24)skal
12 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
12 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
12 daysremove generated assets which shouldn't be in gitskal
12 daysupdate the melody a bitskal
12 daysfeat: Complete audio tracker system integration and testsskal
12 daysfeat: Integrate tracker system and update project context documentationskal
12 daysupdate TODO and fix shaders.ccskal
12 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
12 daysfeat(test): Add comprehensive math and shader composer testsskal
12 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
12 daysfix(3d): Distinguish floor grid from object texturesskal
12 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
12 daystest(3d): Enlarge objects and pack them closer to the centerskal
12 daysfix(3d): Resolve spherical distortion in floor grid textureskal
12 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
12 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
12 dayschore: Apply final code formatting and cleanupskal
12 daysfix(3d): Restore visible grid texture on floor planeskal
12 daysfix(3d): Tighten torus bounding box and restore object texturesskal
12 daysfix(3d): Correct debug box transforms and restore object texturesskal
12 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal