summaryrefslogtreecommitdiff
path: root/src
AgeCommit message (Expand)Author
9 daysrefactor: move generated asset files to src/generated/skal
9 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
9 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
9 daysadd testing for sequenceskal
9 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
9 daystest: Finalize sequence/effect system testsskal
9 daystools: Improve seq_compiler usage with example commandskal
9 daysfix: Cross-compilation and style complianceskal
9 daysfeat: Full implementation of post-processing pipeline and new effectsskal
9 daysfeat: Multi-pass rendering architecture and effect stubsskal
9 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
9 daysopt: Guard debug/seek features with STRIP_ALLskal
9 daysfeat: Add --seek command line option for fast-forward debuggingskal
9 daysfeat: Implement Sequence and Effect system for demo choreographyskal
9 daysupdate session with mix fixesskal
9 daysfix: Resolve macOS build breakage and restore tools audio supportskal
9 daysopt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
9 daysupdate state in .md filesskal
9 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
10 daysChore: Add missing newlines at end of source filesskal
10 daysChore: Remove trailing whitespaces across the codebaseskal
10 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
10 daysadd notesskal
10 daysenforce code styleskal
10 daysadd mini_math.h header-only vector libskal
12 daysremove shader.wgslskal
12 dayssimplify shaderskal
12 daysfix the audioskal
12 daysstyle updateskal
12 daysperf(synth): Optimize Hamming window generationskal
12 daysfeat(visuals): Add rotation, color shifts, and improved beat-syncskal
12 daysfeat(visuals): Enhance colors and add background flashesskal
12 daysfeat(assets): Separate demo and test asset listsskal
12 daysfeat(demo): Add drum sequence using embedded assetsskal
12 daysrefactor(assets): Optimize asset retrieval using array lookupskal
12 daysupdate asset systemskal
12 daysdocs: Update project context and session notesskal
12 daysstyle: Add 3-line descriptive headers to all source filesskal
12 daystest(assets): Add functional tests for asset management systemskal
12 daysfeat(assets): Implement basic asset packing systemskal
12 daysbuild: Finalize WebGPU integration and platform fixesskal
12 daysfix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal
12 daysfeat(platform): Add 'q' key to quitskal
12 daysfix(gpu): Add aspect ratio correction to shaderskal
12 daysfix(synth): Implement peak meter with decay for smooth visualsskal
12 daysupdate SESSION_NOTESskal
12 daysopt: Implement build stripping and platform-specific size optimizationsskal
12 daysrefactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
13 daysfeat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
13 daysfeat: Implement spectool & specview; refactor coding style; update docsskal