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13 daysenforce code styleskal
13 daysadd mini_math.h header-only vector libskal
2026-01-28remove shader.wgslskal
2026-01-28simplify shaderskal
2026-01-28fix the audioskal
2026-01-28style updateskal
2026-01-28perf(synth): Optimize Hamming window generationskal
2026-01-28feat(visuals): Add rotation, color shifts, and improved beat-syncskal
2026-01-28feat(visuals): Enhance colors and add background flashesskal
2026-01-28feat(assets): Separate demo and test asset listsskal
2026-01-28feat(demo): Add drum sequence using embedded assetsskal
2026-01-28refactor(assets): Optimize asset retrieval using array lookupskal
2026-01-28update asset systemskal
2026-01-28docs: Update project context and session notesskal
2026-01-28style: Add 3-line descriptive headers to all source filesskal
2026-01-28test(assets): Add functional tests for asset management systemskal
2026-01-28feat(assets): Implement basic asset packing systemskal
2026-01-28build: Finalize WebGPU integration and platform fixesskal
2026-01-28fix(gpu): Ensure shader entry points are preserved in STRIP_ALL buildskal
2026-01-28feat(platform): Add 'q' key to quitskal
2026-01-28fix(gpu): Add aspect ratio correction to shaderskal
2026-01-28fix(synth): Implement peak meter with decay for smooth visualsskal
2026-01-28update SESSION_NOTESskal
2026-01-28opt: Implement build stripping and platform-specific size optimizationsskal
2026-01-28refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpuskal
2026-01-28feat: Implement fullscreen, keyboard controls, and pulsating heptagonskal
2026-01-27feat: Implement spectool & specview; refactor coding style; update docsskal
2026-01-27test(spectool): Add end-to-end test for analysis toolskal
2026-01-27feat(spectool): Add MP3 support for audio analysisskal
2026-01-27feat(audio): Implement real-time spectrogram synthesizerskal
2026-01-27initial commitskal