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5 daysrefactor: Task #20 - Platform & Code Hygieneskal
5 daysclean-up the procedural code a bitskal
5 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
5 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
5 daysrefactor(build): Modularize build system with static librariesskal
5 daysfix(assets): Resolve static initialization order fiascoskal
5 daysfix: Resolve shader initialization crashes and build errorsskal
5 daysrefactor: Shader Asset Integration (Task #24)skal
5 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
5 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
6 daysremove generated assets which shouldn't be in gitskal
6 daysupdate the melody a bitskal
6 daysfeat: Complete audio tracker system integration and testsskal
6 daysfeat: Integrate tracker system and update project context documentationskal
6 daysupdate TODO and fix shaders.ccskal
6 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
6 daysfix(3d): Distinguish floor grid from object texturesskal
6 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
6 daystest(3d): Enlarge objects and pack them closer to the centerskal
6 daysfix(3d): Resolve spherical distortion in floor grid textureskal
6 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
6 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
6 dayschore: Apply final code formatting and cleanupskal
6 daysfix(3d): Restore visible grid texture on floor planeskal
6 daysfix(3d): Tighten torus bounding box and restore object texturesskal
6 daysfix(3d): Correct debug box transforms and restore object texturesskal
6 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
6 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
6 daysfix(3d): Restore and enhance 3D shadowsskal
6 daysfix(3d): Revert to working N-1 shadow configurationskal
6 daysfix(3d): Resolve missing shadows on floor planeskal
6 daysflesh out extra details in the MD filesskal
6 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
6 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
6 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
6 daystest(3d): Add procedural grid to floor and enable texturingskal
6 daysfix(3d): Fix shader syntax error and duplicate declarationskal
6 daysfix(3d): Resolve shader validation error and tune shadowsskal
6 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
6 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
6 daysfeat(3d): Unify shadow calculations in shaderskal
6 daysfix(3d): Correct shadow bug with non-uniform scaleskal
6 daystest(3d): Enhance test scene with more objectsskal
6 daysfeat(3d): Implement scene query shadows (POC)skal
6 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
6 daysfix(build): Add compatibility for older wgpu-native headersskal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal