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6 daysfeat(audio): Variable tempo system with music time abstractionskal
6 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
6 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
6 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
6 dayschore(assets): Update generated asset data for modular WGSLskal
6 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
6 daystest(coverage): Improve Audio coverage (Task #48)skal
6 daysrevised .gitignoreskal
6 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
6 daystest(procedural): Improve test coverage (Task #45)skal
6 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
6 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
7 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
7 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
7 daysfix: Implement proper skybox rendering with Perlin noiseskal
7 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
7 daysrefactor: Task #20 - Platform & Code Hygieneskal
7 daysclean-up the procedural code a bitskal
7 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
7 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
7 daysrefactor(build): Modularize build system with static librariesskal
7 daysfix(assets): Resolve static initialization order fiascoskal
7 daysfix: Resolve shader initialization crashes and build errorsskal
7 daysrefactor: Shader Asset Integration (Task #24)skal
7 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
7 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
7 daysremove generated assets which shouldn't be in gitskal
7 daysupdate the melody a bitskal
7 daysfeat: Complete audio tracker system integration and testsskal
8 daysfeat: Integrate tracker system and update project context documentationskal
8 daysupdate TODO and fix shaders.ccskal
8 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
8 daysfeat(test): Add comprehensive math and shader composer testsskal
8 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
8 daysfix(3d): Distinguish floor grid from object texturesskal
8 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
8 daystest(3d): Enlarge objects and pack them closer to the centerskal
8 daysfix(3d): Resolve spherical distortion in floor grid textureskal
8 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
8 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
8 dayschore: Apply final code formatting and cleanupskal
8 daysfix(3d): Restore visible grid texture on floor planeskal
8 daysfix(3d): Tighten torus bounding box and restore object texturesskal
8 daysfix(3d): Correct debug box transforms and restore object texturesskal
8 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
8 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
8 daysfix(3d): Restore and enhance 3D shadowsskal
8 daysfix(3d): Revert to working N-1 shadow configurationskal
8 daysfix(3d): Resolve missing shadows on floor planeskal
8 daysflesh out extra details in the MD filesskal