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Vide-coded 64k demo system
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mini_math.h
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2026-03-08
fix: negate Y in perspective() to correct rasterized 3D orientation
skal
2026-02-21
feat(math): Add vec3::rotate methods for quaternion and axis-angle rotation
skal
2026-02-21
feat: Add vec3::rotate function for quaternion rotation.
skal
2026-02-06
fix(math): Normalize axis in quat::from_axis to prevent scaling artifacts
skal
2026-02-02
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
2026-02-02
fix(3d): Correct debug box transforms and restore object textures
skal
2026-02-02
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
2026-02-02
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
2026-02-01
feat: Implement 3D system and procedural texture manager
skal
2026-02-01
clang-format
skal
2026-01-31
style: add vertical compression rules to clang-format
skal
2026-01-31
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
2026-01-31
enforce code style
skal
2026-01-30
add mini_math.h header-only vector lib
skal