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Vide-coded 64k demo system
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mini_math.h
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13 hours
fix(math): Normalize axis in quat::from_axis to prevent scaling artifacts
skal
4 days
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
4 days
fix(3d): Correct debug box transforms and restore object textures
skal
4 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
4 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
5 days
feat: Implement 3D system and procedural texture manager
skal
6 days
clang-format
skal
6 days
style: add vertical compression rules to clang-format
skal
7 days
Implement procedural audio generation, spectral effects, and WebGPU particle ...
skal
7 days
enforce code style
skal
7 days
add mini_math.h header-only vector lib
skal