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AgeCommit message (Expand)Author
5 daysfix: Resolve shader initialization crashes and build errorsskal
5 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
5 daysfeat: Complete audio tracker system integration and testsskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
6 daysfix(3d): Distinguish floor grid from object texturesskal
6 daystest(3d): Enlarge objects and pack them closer to the centerskal
6 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
6 dayschore: Apply final code formatting and cleanupskal
6 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
6 daysfix(3d): Restore and enhance 3D shadowsskal
6 daysfix(3d): Revert to working N-1 shadow configurationskal
6 daysfix(3d): Resolve missing shadows on floor planeskal
6 daysflesh out extra details in the MD filesskal
6 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
6 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
6 daystest(3d): Add procedural grid to floor and enable texturingskal
6 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
6 daysfix(3d): Correct shadow bug with non-uniform scaleskal
6 daystest(3d): Enhance test scene with more objectsskal
6 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
6 daysfix(build): Add compatibility for older wgpu-native headersskal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysrefactor(platform): Encapsulate state in PlatformState structskal
6 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
7 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
7 daystry to fix the messskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(asset_manager): Implement array-based cachingskal
7 daysfeat: Add seamless bump mapping with procedural noiseskal
7 daysfeat: Implement hybrid rendering with SDF primitivesskal
7 daysfeat: Implement 3D system and procedural texture managerskal
7 daysChore: Apply clang-format to the codebaseskal
7 daysRefactor: Move common GPU fields to base Effect classesskal
7 daysclang-formatskal
8 daysstyle: add vertical compression rules to clang-formatskal
8 daysrefactor: move generated asset files to src/generated/skal
8 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
8 daystest: Finalize sequence/effect system testsskal
8 daysChore: Add missing newlines at end of source filesskal
8 daysenforce code styleskal
8 daysadd mini_math.h header-only vector libskal
11 daysfeat(assets): Separate demo and test asset listsskal
11 daysstyle: Add 3-line descriptive headers to all source filesskal
11 daystest(assets): Add functional tests for asset management systemskal
11 daysfeat: Implement spectool & specview; refactor coding style; update docsskal
12 daystest(spectool): Add end-to-end test for analysis toolskal
12 daysfeat(audio): Implement real-time spectrogram synthesizerskal