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Vide-coded 64k demo system
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9 hours
fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering
skal
9 hours
Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"
skal
9 hours
fix(test_mesh): Use uniform floor scale to fix shadow artifacts
skal
10 hours
fix: Correct mesh normal transformation and floor shadow rendering
skal
10 hours
fix(test_mesh): Resolve all WGPU API and build issues on macOS
skal
10 hours
feat(tests): Add test_mesh tool for OBJ loading and normal visualization
skal