| Age | Commit message (Expand) | Author |
|---|---|---|
| 2026-02-08 | fix(3d): Handle user_data meshes in visual debug wireframe rendering | skal |
| 2026-02-08 | style: Apply clang-format to all source files | skal |
| 2026-02-08 | feat(3d): Implement Mesh Wireframe rendering for Visual Debug | skal |
| 2026-02-07 | refactor: Move platform files to src/platform/ subdirectory | skal |
| 2026-02-06 | fix(test_mesh): Add missing include and wrap debug calls in STRIP_ALL guards | skal |
| 2026-02-06 | fix(test_mesh): Use BOX floor instead of PLANE to fix shadow rendering | skal |
| 2026-02-06 | Revert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts" | skal |
| 2026-02-06 | fix(test_mesh): Use uniform floor scale to fix shadow artifacts | skal |
| 2026-02-06 | fix: Correct mesh normal transformation and floor shadow rendering | skal |
| 2026-02-06 | fix(test_mesh): Resolve all WGPU API and build issues on macOS | skal |
| 2026-02-06 | feat(tests): Add test_mesh tool for OBJ loading and normal visualization | skal |
