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Implements Task #73 - Extends shader parametrization system to
ChromaAberrationEffect following the FlashEffect pattern.
Changes:
- Added ChromaAberrationParams struct (offset_scale, angle)
- Added ChromaUniforms with proper WGSL alignment (32 bytes)
- Updated shader to compute offset direction from angle parameter
- Extended seq_compiler to parse offset/angle parameters
- Updated demo.seq with 2 parameterized instances:
* Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger)
* Line 76: offset=0.01 angle=1.57 (90° vertical, subtle)
Technical details:
- Backward-compatible default constructor maintained
- Migrated from raw buffer to UniformBuffer<ChromaUniforms>
- Shader computes direction: vec2(cos(angle), sin(angle))
- Generated code creates ChromaAberrationParams initialization
Testing:
- All 32/32 tests pass
- Demo runs without errors
- Binary size: 5.6M stripped (~200-300 bytes impact)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Reduced test duration and sleep times for faster CI:
- Test 1: 0.5s → 0.1s duration, 16ms → 1ms sleeps
- Test 2: 3.0s → 0.6s duration, 16ms → 1ms sleeps
- Adjusted frame consumption expectations for shorter runtime
Performance: 3.5s → 0.07s (50x speedup)
All tests passing (31/31)
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Implemented sample-accurate audio-visual synchronization by using the hardware audio clock as the master time source.
- Ensured tracker updates and visual rendering are slaved to the stable audio clock.
- Corrected to accept and use delta time for sample-accurate event scheduling.
- Updated all relevant tests (, , , , ) to use the new delta time parameter.
- Added function.
- Marked Task #71 as completed in .
- Updated to reflect the audio system's current status.
- Created a handoff document: .
- Removed temporary peak log files (, ).
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## Critical Fixes
**Peak Measurement Timing:**
- Fixed 400ms audio-visual desync by measuring peak at playback time
- Added get_realtime_peak() to AudioBackend interface
- Implemented real-time measurement in MiniaudioBackend audio callback
- Updated main.cc and test_demo.cc to use audio_get_realtime_peak()
**Peak Decay Rate:**
- Fixed slow decay (0.95 → 0.7 per callback)
- Old: 5.76 seconds to fade to 10% (constant flashing in test_demo)
- New: 1.15 seconds to fade to 10% (proper visual sync)
## New Features
**SilentBackend:**
- Test-only backend for testing audio.cc without hardware
- Controllable peak for testing edge cases
- Tracks frames rendered and voice triggers
- Added 7 comprehensive tests covering:
- Lifecycle (init/start/shutdown)
- Peak control and tracking
- Playback time and buffer management
- Integration with AudioEngine
## Refactoring
**Backend Organization:**
- Created src/audio/backend/ directory
- Moved all backend implementations to subdirectory
- Updated include paths and CMakeLists.txt
- Cleaner codebase structure
**Code Cleanup:**
- Removed unused register_spec_asset() function
- Added deprecation note to synth_get_output_peak()
## Testing
- All 28 tests passing (100%)
- New test: test_silent_backend
- Improved audio.cc test coverage significantly
## Documentation
- Created PEAK_FIX_SUMMARY.md with technical details
- Created TASKS_SUMMARY.md with complete task report
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Optimized long-running audio tests to significantly improve test suite
performance while maintaining test coverage.
Changes:
- WavDumpBackend: Added set_duration() method with configurable duration
- Default remains 60s for debugging/production use
- Test now uses 2s instead of 60s (140x faster: 60s → 0.43s)
- JitteredAudioBackendTest: Reduced simulation durations
- Test 1: 2.0s → 0.5s (4x faster)
- Test 2: 10.0s → 3.0s (3.3x faster)
- Overall: 14.49s → 4.48s (3.2x faster)
- Updated assertions for shorter durations
- Progress indicators adjusted for shorter tests
Results:
- Total test suite time: 18.31s → 8.29s (55% faster)
- All 20 tests still pass
- Tests still properly validate intended behavior
handoff(Claude): Optimized audio test performance to speed up development
iteration without sacrificing test coverage. WavDumpBackend now has
configurable duration via set_duration() method.
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This milestone implements several key enhancements to the sequencing system
and developer documentation:
## Optional Sequence End Times (New Feature)
- Added support for explicit sequence termination via [time] syntax
- Example: SEQUENCE 0 0 [30.0] forcefully ends all effects at 30 seconds
- Updated seq_compiler.cc to parse optional [time] parameter with brackets
- Added end_time_ field to Sequence class (default -1.0 = no explicit end)
- Modified update_active_list() to check sequence end time and deactivate
all effects when reached
- Fully backward compatible - existing sequences work unchanged
## Comprehensive Effect Documentation (demo.seq)
- Documented all effect constructor parameters (standard: device, queue, format)
- Added runtime parameter documentation (time, beat, intensity, aspect_ratio)
- Created detailed effect catalog with specific behaviors:
* Scene effects: HeptagonEffect, ParticlesEffect, Hybrid3DEffect, FlashCubeEffect
* Post-process effects: GaussianBlurEffect, SolarizeEffect, ChromaAberrationEffect,
ThemeModulationEffect, FadeEffect, FlashEffect
- Added examples section showing common usage patterns
- Documented exact parameter behaviors (e.g., blur pulsates 0.5x-2.5x,
flash triggers at intensity > 0.7, theme cycles every 8 seconds)
## Code Quality & Verification
- Audited all hardcoded 1280x720 dimensions throughout codebase
- Verified all shaders use uniforms.resolution and uniforms.aspect_ratio
- Confirmed Effect::resize() properly updates width_/height_ members
- No issues found - dimension handling is fully dynamic and robust
## Files Changed
- tools/seq_compiler.cc: Parse [end_time], generate set_end_time() calls
- src/gpu/effect.h: Added end_time_, set_end_time(), get_end_time()
- src/gpu/effect.cc: Check sequence end time in update_active_list()
- assets/demo.seq: Comprehensive syntax and effect documentation
- Generated files updated (timeline.cc, assets_data.cc, music_data.cc)
This work establishes a more flexible sequencing system and provides
developers with clear documentation for authoring demo timelines.
handoff(Claude): Optional sequence end times implemented, effect documentation
complete, dimension handling verified. Ready for next phase of development.
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