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authorskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
committerskal <pascal.massimino@gmail.com>2026-02-08 17:39:33 +0100
commit8296fe5180b979b9d1f32f6375b41f0e0a8a399d (patch)
tree28918defcd64001105f8f631a3c0494abd580026 /src/tests/test_jittered_audio.cc
parentb85635ea92ace57e4d94288031a3a61a96fcbd2a (diff)
feat(gpu): Add parameter-driven ChromaAberrationEffect
Implements Task #73 - Extends shader parametrization system to ChromaAberrationEffect following the FlashEffect pattern. Changes: - Added ChromaAberrationParams struct (offset_scale, angle) - Added ChromaUniforms with proper WGSL alignment (32 bytes) - Updated shader to compute offset direction from angle parameter - Extended seq_compiler to parse offset/angle parameters - Updated demo.seq with 2 parameterized instances: * Line 50: offset=0.03 angle=0.785 (45° diagonal, stronger) * Line 76: offset=0.01 angle=1.57 (90° vertical, subtle) Technical details: - Backward-compatible default constructor maintained - Migrated from raw buffer to UniformBuffer<ChromaUniforms> - Shader computes direction: vec2(cos(angle), sin(angle)) - Generated code creates ChromaAberrationParams initialization Testing: - All 32/32 tests pass - Demo runs without errors - Binary size: 5.6M stripped (~200-300 bytes impact) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'src/tests/test_jittered_audio.cc')
-rw-r--r--src/tests/test_jittered_audio.cc11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/tests/test_jittered_audio.cc b/src/tests/test_jittered_audio.cc
index c1376db..d8260ec 100644
--- a/src/tests/test_jittered_audio.cc
+++ b/src/tests/test_jittered_audio.cc
@@ -64,8 +64,8 @@ void test_jittered_audio_basic() {
// Should have consumed some audio (exact amount depends on timing/jitter)
// With minimal sleeps and 0.1s sim time, expect 50-1000 frames
- assert(frames_consumed > 50); // At least some audio consumed
- assert(frames_consumed < 2000); // Not excessive
+ assert(frames_consumed > 50); // At least some audio consumed
+ assert(frames_consumed < 2000); // Not excessive
// Underruns are acceptable in this test, but shouldn't be excessive
assert(underruns < 5); // Less than 5 underruns in 0.1 seconds
@@ -133,10 +133,11 @@ void test_jittered_audio_with_acceleration() {
// Should have consumed some audio (exact amount depends on timing/jitter)
// With minimal sleeps and 0.6s sim time, expect more than basic test
- assert(frames_consumed > 200); // At least some audio consumed
- assert(frames_consumed < 5000); // Not excessive
+ assert(frames_consumed > 200); // At least some audio consumed
+ assert(frames_consumed < 5000); // Not excessive
- // During acceleration with jitter, some underruns are expected but not excessive
+ // During acceleration with jitter, some underruns are expected but not
+ // excessive
assert(underruns < 10); // Less than 10 underruns in 0.6 seconds
printf(" ✓ Jittered audio with acceleration PASSED\n");