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path: root/src/tests/gpu
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2 daysfeat: add time-based effect activation with auto-passthroughskal
2 daysstyle: Apply clang-formatskal
2 daysrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
2 daysrefactor: complete removal of 'Effect' suffix from C++ class namesskal
3 daysfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
3 daysfeat: Add FlashEffect for audio/visual sync testingskal
3 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
3 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
3 daysfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
3 daysfeat(sequence): complete v2 migration with DAG-based routingskal
3 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
3 daysfeat(sequence): Phase 1 - Sequence v2 foundationskal
4 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
4 daysclang-formatskal
5 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
5 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
5 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
5 daysstyle: Apply clang-format to codebaseskal
5 daysrefactor(wgsl): modularize common shader functionsskal
5 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
5 daysRefactor: add gpu_create_post_process_texture helperskal
5 daysRefactor: add gpu_create_texture_view_2d helperskal
7 daysCNN v2: parametric static features - Phases 1-4skal
8 daysfix: PostProcessHelperTest signature and fixture sharingskal
9 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
9 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
9 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
10 daysrefactor: Reorganize tests into subsystem subdirectoriesskal