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Vide-coded 64k demo system
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25 hours
feat(gpu): add SDF camera infrastructure and effect base class
skal
28 hours
refactor(wgsl): consolidate SDF shapes into single common file
skal
28 hours
refactor(wgsl): replace inline fullscreen_vs with common include
skal
28 hours
style: Apply clang-format to codebase
skal
28 hours
refactor(wgsl): modularize common shader functions
skal
29 hours
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
29 hours
Refactor: add gpu_create_post_process_texture helper
skal
30 hours
Refactor: add gpu_create_texture_view_2d helper
skal
3 days
CNN v2: parametric static features - Phases 1-4
skal
5 days
fix: PostProcessHelperTest signature and fixture sharing
skal
5 days
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
5 days
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
5 days
feat: Add CNN post-processing effect with modular WGSL architecture
skal
6 days
refactor: Reorganize tests into subsystem subdirectories
skal