index
:
demo.git
main
Vide-coded 64k demo system
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
tests
/
gpu
Age
Commit message (
Expand
)
Author
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-03-05
style: run clang-format to adhere to coding style
skal
2026-03-05
feat(spectool): add --wav decode, IMDCT, and roundtrip test
skal
2026-02-28
fix Scene2 -> Scene2Effect
skal
2026-02-28
replace wgsl type: vec4<f32> -> vec4f ..
skal
2026-02-28
fix: double-free of external views in NodeRegistry and PASSTHROUGH shader test
skal
2026-02-21
test: fix test_effect_base intermittent crashes and SIGTRAP
skal
2026-02-21
refactor(wgsl): Use vec*f alias for vector types
skal
2026-02-21
fix(tests): Resolve intermittent SIGTRAP in test_effect_base
skal
2026-02-21
split raymarching.wgsl in two: with id, or without id.
skal
2026-02-20
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
skal
2026-02-17
feat: add time-based effect activation with auto-passthrough
skal
2026-02-17
style: Apply clang-format
skal
2026-02-17
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
2026-02-16
refactor: complete removal of 'Effect' suffix from C++ class names
skal
2026-02-16
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
2026-02-16
feat: Add FlashEffect for audio/visual sync testing
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
2026-02-16
fix(tests): resolve all v2 test failures, 35/35 passing
skal
2026-02-16
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
skal
2026-02-16
feat(sequence): complete v2 migration with DAG-based routing
skal
2026-02-16
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
2026-02-16
feat(sequence): Phase 1 - Sequence v2 foundation
skal
2026-02-15
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2026-02-15
clang-format
skal
2026-02-14
feat(gpu): add SDF camera infrastructure and effect base class
skal
2026-02-14
refactor(wgsl): consolidate SDF shapes into single common file
skal
2026-02-14
refactor(wgsl): replace inline fullscreen_vs with common include
skal
2026-02-14
style: Apply clang-format to codebase
skal
2026-02-14
refactor(wgsl): modularize common shader functions
skal
2026-02-14
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
2026-02-14
Refactor: add gpu_create_post_process_texture helper
skal
2026-02-14
Refactor: add gpu_create_texture_view_2d helper
skal
2026-02-12
CNN v2: parametric static features - Phases 1-4
skal
2026-02-10
fix: PostProcessHelperTest signature and fixture sharing
skal
2026-02-10
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
2026-02-10
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
2026-02-10
feat: Add CNN post-processing effect with modular WGSL architecture
skal
2026-02-09
refactor: Reorganize tests into subsystem subdirectories
skal