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Vide-coded 64k demo system
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Author
16 hours
feat: add time-based effect activation with auto-passthrough
skal
17 hours
style: Apply clang-format
skal
17 hours
refactor: move shaders.{h,cc} to src/effects and remove v2 suffix
skal
27 hours
refactor: complete removal of 'Effect' suffix from C++ class names
skal
32 hours
feat: Add PeakMeterEffect v2 for test_demo audio visualization
skal
33 hours
feat: Add FlashEffect for audio/visual sync testing
skal
34 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
36 hours
fix(tests): resolve all v2 test failures, 35/35 passing
skal
36 hours
fix(tests): port tests to v2 API, fix FATAL_CHECK logic
skal
37 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
40 hours
feat(sequence): complete phase 3 - v2 shader integration and effect ports
skal
40 hours
feat(sequence): Phase 1 - Sequence v2 foundation
skal
2 days
refactor(cnn): rename cnn_effect to cnn_v1_effect for clarity
skal
2 days
clang-format
skal
3 days
feat(gpu): add SDF camera infrastructure and effect base class
skal
3 days
refactor(wgsl): consolidate SDF shapes into single common file
skal
3 days
refactor(wgsl): replace inline fullscreen_vs with common include
skal
3 days
style: Apply clang-format to codebase
skal
3 days
refactor(wgsl): modularize common shader functions
skal
3 days
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
3 days
Refactor: add gpu_create_post_process_texture helper
skal
3 days
Refactor: add gpu_create_texture_view_2d helper
skal
6 days
CNN v2: parametric static features - Phases 1-4
skal
7 days
fix: PostProcessHelperTest signature and fixture sharing
skal
7 days
feat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)
skal
8 days
feat: Add multi-layer CNN support with framebuffer capture and blend control
skal
8 days
feat: Add CNN post-processing effect with modular WGSL architecture
skal
8 days
refactor: Reorganize tests into subsystem subdirectories
skal