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path: root/src/tests/gpu
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32 hoursfeat: add time-based effect activation with auto-passthroughskal
32 hoursstyle: Apply clang-formatskal
32 hoursrefactor: move shaders.{h,cc} to src/effects and remove v2 suffixskal
43 hoursrefactor: complete removal of 'Effect' suffix from C++ class namesskal
47 hoursfeat: Add PeakMeterEffect v2 for test_demo audio visualizationskal
2 daysfeat: Add FlashEffect for audio/visual sync testingskal
2 daysrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
2 daysfix(tests): resolve all v2 test failures, 35/35 passingskal
2 daysfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
2 daysfeat(sequence): complete v2 migration with DAG-based routingskal
2 daysfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
2 daysfeat(sequence): Phase 1 - Sequence v2 foundationskal
3 daysrefactor(cnn): rename cnn_effect to cnn_v1_effect for clarityskal
3 daysclang-formatskal
4 daysfeat(gpu): add SDF camera infrastructure and effect base classskal
4 daysrefactor(wgsl): consolidate SDF shapes into single common fileskal
4 daysrefactor(wgsl): replace inline fullscreen_vs with common includeskal
4 daysstyle: Apply clang-format to codebaseskal
4 daysrefactor(wgsl): modularize common shader functionsskal
4 daysrefactor(gpu): Relocate effects to src/effects and streamline includesskal
4 daysRefactor: add gpu_create_post_process_texture helperskal
4 daysRefactor: add gpu_create_texture_view_2d helperskal
6 daysCNN v2: parametric static features - Phases 1-4skal
8 daysfix: PostProcessHelperTest signature and fixture sharingskal
8 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
8 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
8 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
9 daysrefactor: Reorganize tests into subsystem subdirectoriesskal