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path: root/src/tests/gpu/test_sequence_v2_e2e.cc
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23 hoursrefactor: remove v2 versioning artifacts, establish Sequence as canonical systemskal
Complete v1→v2 migration cleanup: rename 29 files (sequence_v2→sequence, effect_v2→effect, 14 effect files, 8 shaders, compiler, docs), update all class names and references across 54 files. Archive v1 timeline. System now uses standard naming with all versioning removed. 30/34 tests passing. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
25 hoursfix(tests): port tests to v2 API, fix FATAL_CHECK logicskal
- Port test_effect_base to EffectV2/SequenceV2 - Port test_demo_effects to v2 effects only - Remove v1 lifecycle helpers from effect_test_helpers - Fix cnn_test to not depend on cnn_v1_effect.h - Fix test_sequence_v2_e2e node redeclaration Known issue: test_sequence_v2_e2e still fails with bind group error (needs source/sink texture views set) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
28 hoursfeat(sequence): complete phase 3 - v2 shader integration and effect portsskal
- Create v2-compatible WGSL shaders with UniformsSequenceParams - Add sequence_v2_uniforms snippet for ShaderComposer - Port 3 effects: PassthroughEffectV2, GaussianBlurEffectV2, HeptagonEffectV2 - Enable and fix end-to-end test (test_sequence_v2_e2e) - Fix shader binding order (sampler at 0, texture at 1) - Fix WebGPU validation (maxAnisotropy=1, explicit depthSlice) - Add v2 shaders to main and test workspace assets - All tests passing (36/36) handoff(Claude): Phase 3 complete, v2 effects functional, ready for phase 4