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Vide-coded 64k demo system
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36 hours
make the heptagon effect more interesting
skal
12 days
factorize render_ntsc()
skal
12 days
fix(effects): particle sync and heptagon SDF bugs
skal
12 days
change dither_c64() signature to take 'dimension' directly
skal
12 days
ntsc: factor common code into snippet; add RGB and YIQ input variants
skal
12 days
rotating_cube: use VSOut, and store to yiq
skal
13 days
NTSC: use 6-taps filtering instead of 12-tap
skal
13 days
refactor: mv get_border_col() to color_c64.wgsl as get_border_c64()
skal
13 days
refactor: extract YIQ and C64 dither to common WGSL shaders
skal
14 days
ntsc effect for real
skal
2026-03-08
feat: extend debug_print with full ASCII and debug_str()
skal
2026-03-08
feat: add WGSL debug_f32() snippet with C64 8x8 font
skal
2026-03-08
fix(shaders): enforce y-up screen-space convention + document coordinate conv...
skal
2026-03-06
feat(effects): add Scratch post-process effect with reusable scratch_lines sn...
skal
2026-02-28
refactor: move common/shaders/ to src/shaders/
skal