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34 hoursAdd test asset support with STRIP_ALL guardsskal
6 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
9 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
11 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
11 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
11 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
11 daysrefactor: Task #20 - Platform & Code Hygieneskal
11 daysclean-up the procedural code a bitskal
14 daysfeat: Add seamless bump mapping with procedural noiseskal
14 daysfeat: Implement 3D system and procedural texture managerskal