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2 daysAdd test asset support with STRIP_ALL guardsskal
7 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
10 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
11 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
11 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
12 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
12 daysrefactor: Task #20 - Platform & Code Hygieneskal
12 daysclean-up the procedural code a bitskal
2026-02-01feat: Add seamless bump mapping with procedural noiseskal
2026-02-01feat: Implement 3D system and procedural texture managerskal