| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 10 hours | feat: Implement Task #76 external library size measurement | skal | |
| - Use ma_backend_null for audio (100-200KB savings) - Stub platform/gpu abstractions instead of external APIs - Add DEMO_STRIP_EXTERNAL_LIBS build mode - Create stub_types.h with minimal WebGPU opaque types - Add scripts/measure_size.sh for automated measurement Results: Demo=4.4MB, External=2.0MB (69% vs 31%) handoff(Claude): Task #76 complete. Binary compiles but doesn't run (size measurement only). | |||
| 43 hours | Revert "feat(platform): Centralize platform-specific WebGPU code and improve ↵ | skal | |
| shader composition" This reverts commit 16c2cdce6ad1d89d3c537f2c2cff743449925125. | |||
| 44 hours | feat(platform): Centralize platform-specific WebGPU code and improve shader ↵ | skal | |
| composition | |||
| 3 days | refactor: Move platform files to src/platform/ subdirectory | skal | |
| Reorganized platform windowing code into dedicated subdirectory for better organization and consistency with other subsystems (audio/, gpu/, 3d/). Changes: - Created src/platform/ directory - Moved src/platform.{h,cc} → src/platform/platform.{h,cc} - Updated 11 include paths: "platform.h" → "platform/platform.h" - src/main.cc, src/test_demo.cc - src/gpu/gpu.{h,cc} - src/platform/platform.cc (self-include) - 6 test files - Updated CMakeLists.txt PLATFORM_SOURCES variable Verification: ✓ All targets build successfully (demo64k, test_demo, test_platform) ✓ test_platform passes (70% coverage maintained) ✓ demo64k smoke test passed This completes the platform code reorganization side quest. No functional changes, purely organizational. | |||
