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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 08:33:55 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 08:33:55 +0100 |
| commit | 16c2cdce6ad1d89d3c537f2c2cff743449925125 (patch) | |
| tree | 44792b3f8909dba5622143179c95787fd4de5149 /src/platform/platform.h | |
| parent | d19aec6690bdf515435f4052275828b061c3f71f (diff) | |
feat(platform): Centralize platform-specific WebGPU code and improve shader composition
Diffstat (limited to 'src/platform/platform.h')
| -rw-r--r-- | src/platform/platform.h | 84 |
1 files changed, 84 insertions, 0 deletions
diff --git a/src/platform/platform.h b/src/platform/platform.h index 0a98850..ddea7af 100644 --- a/src/platform/platform.h +++ b/src/platform/platform.h @@ -22,6 +22,9 @@ #define WGPUCallbackMode_WaitAnyOnly 0 typedef WGPUShaderModuleWGSLDescriptor WGPUShaderSourceWGSL; +// Texture compatibility typedefs +typedef WGPUImageCopyTexture WGPU_TEX_COPY_INFO; +typedef WGPUTextureDataLayout WGPU_TEX_DATA_LAYOUT; static inline const char* str_view(const char* str) { return str; @@ -39,10 +42,44 @@ platform_wgpu_set_error_callback(WGPUDevice device, wgpuDeviceSetUncapturedErrorCallback(device, callback, nullptr); } +// Helper to create a WGPUShaderModuleDescriptor with platform-specific chain +static inline WGPUShaderModuleDescriptor platform_create_shader_module_descriptor( + const char* shader_code) { + WGPUShaderSourceWGSL* wgsl_src = new WGPUShaderSourceWGSL(); + wgsl_src->chain.sType = WGPUSType_ShaderSourceWGSL; + wgsl_src->code = str_view(shader_code); + + WGPUShaderModuleDescriptor shader_desc = {}; + shader_desc.nextInChain = &wgsl_src->chain; + shader_desc.label = label_view(nullptr); // Use label_view for cross-platform compatibility + + return shader_desc; +} + +// Macro to set the depth stencil state for render pipelines +#define PLATFORM_SET_PIPELINE_DEPTH_STENCIL(pipeline_desc, depth_stencil_state_ptr) \ + _Pragma("clang diagnostic push") \ + _Pragma("clang diagnostic ignored \"-Wuninitialized\"") \ + _Pragma("clang diagnostic ignored \"-Wmissing-field-initializers\"") \ + do { \ + if (depth_stencil_state_ptr) { \ + if (defined(DEMO_CROSS_COMPILE_WIN32)) { \ + (pipeline_desc).depthStencilState = *(depth_stencil_state_ptr); \ + } else { \ + (pipeline_desc).depthStencil = (depth_stencil_state_ptr); \ + } \ + } \ + } while (0) \ + _Pragma("clang diagnostic pop") + #else #include <webgpu.h> #include <wgpu.h> +// Texture compatibility typedefs +typedef WGPUTexelCopyTextureInfo WGPU_TEX_COPY_INFO; +typedef WGPUTexelCopyBufferLayout WGPU_TEX_DATA_LAYOUT; + static inline WGPUStringView str_view(const char* str) { if (!str) return {nullptr, 0}; @@ -69,8 +106,55 @@ platform_wgpu_set_error_callback(WGPUDevice device, // Handled in descriptor for new API, but provided for compatibility if needed // elsewhere } + +// Helper to create a WGPUShaderModuleDescriptor with platform-specific chain +static inline WGPUShaderModuleDescriptor platform_create_shader_module_descriptor( + const char* shader_code) { + WGPUShaderModuleDescriptor shader_desc = {}; + // Need to dynamically allocate wgsl_src, as it needs to persist for the lifetime of shader_desc. + WGPUShaderSourceWGSL* wgsl_src = new WGPUShaderSourceWGSL(); + wgsl_src->chain.sType = WGPUSType_ShaderSourceWGSL; + wgsl_src->code = str_view(shader_code); + + shader_desc.nextInChain = &wgsl_src->chain; + shader_desc.label = label_view(nullptr); + return shader_desc; +} + +// Macro to set the depth stencil state for render pipelines +#define PLATFORM_SET_PIPELINE_DEPTH_STENCIL(pipeline_desc, depth_stencil_state_ptr) \ + do { \ + (pipeline_desc).depthStencil = (depth_stencil_state_ptr); \ + } while (0) #endif +// Helper to extract error message from platform-specific string type +static inline const char* platform_wgpu_get_error_message( +#if defined(DEMO_CROSS_COMPILE_WIN32) + const char* message +#else + WGPUStringView message +#endif +) { +#if defined(DEMO_CROSS_COMPILE_WIN32) + return message ? message : "Unknown"; +#else + // Warning: Returns raw pointer to view data, typically not null-terminated! + // Use '%.*s' printf format with message.length if possible. + // This helper is best effort. + return message.data; +#endif +} + +// Platform-agnostic WebGPU request helpers +void platform_wgpu_request_adapter(WGPUInstance instance, + const WGPURequestAdapterOptions* options, + WGPUAdapter* out_adapter); + +void platform_wgpu_request_device(WGPUAdapter adapter, + const WGPUDeviceDescriptor* descriptor, + WGPUDevice* out_device); + // Forward declare GLFWwindow to avoid including the full header here. struct GLFWwindow; |
