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11 hoursCNN v2: Add mip-level support to runtime effectskal
15 hoursCNNv2Effect: Document per-layer kernel sizes supportskal
36 hourstest_demo: Add beat-synchronized CNN post-processing with version selectionskal
38 hoursFix CNN v2 weights validation logicskal
39 hoursCNN v2: Complete multi-layer compute executionskal
39 hoursCNN v2: storage buffer architecture foundationskal
40 hoursCNN v2 Phase 5: render pipeline implementationskal
40 hoursCNN v2: parametric static features - Phases 1-4skal
2 daysfix: suppress spurious shader snippet and auxiliary texture warningsskal
2 daysfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
2 daysfeat: implement beat-based timing systemskal
2 daysfix: Release cached samplers before WGPU shutdownskal
2 daysfix: Resolve WGPU threading crash in cnn_testskal
2 daysfix: Register cnn_conv1x1 snippet and add verificationskal
3 daysfix: Use actual resolution in RotatingCubeEffectskal
3 daysfix: Use initialized_ flag instead of ctx_.device checkskal
3 daysfix: Complete auxiliary texture initialization fixskal
3 daysfix: Call resize() before init() to set dimensions firstskal
3 daysrefactor: Use lazy initialization for auxiliary texturesskal
3 daysfix: Resolve auxiliary texture resolution mismatch bugskal
3 daysrefactor: Simplify effect render API and fix uniform initializationskal
3 daysadd --save-intermediates to train.py and cnn_testskal
3 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
3 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
3 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
3 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
3 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
3 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
4 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
4 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
4 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
4 daysfeat: Add headless mode for testing without GPUskal
4 daysfeat: Implement Task #76 external library size measurementskal
5 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
5 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
5 daysrefactor: Generic sampler system for compositesskal
5 daysfeat: GPU procedural Phase 4 - texture compositionskal
5 daysrefactor: Unify TextureManager compute pipeline managementskal
5 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
5 daysfeat(gpu): Add GPU procedural texture generation systemskal
5 dayscleanup: remove unused include from uniform_helper.hskal
5 daysRefactor Effect class to centralize common uniforms managementskal
5 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
5 dayschore: Apply clang-format to C++ source filesskal
5 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
5 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
5 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
5 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal