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path: root/src/gpu
AgeCommit message (Expand)Author
7 daysrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
7 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
7 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
8 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
8 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
8 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
9 daysfeat: Optional sequence end times and comprehensive effect documentationskal
9 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
10 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
10 daysrefactor: Task #20 - Platform & Code Hygieneskal
10 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
10 daysfix: Resolve shader initialization crashes and build errorsskal
10 daysrefactor: Shader Asset Integration (Task #24)skal
11 daysfeat: Complete audio tracker system integration and testsskal
11 daysupdate TODO and fix shaders.ccskal
11 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
11 daysfeat(test): Add comprehensive math and shader composer testsskal
11 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
11 daysfix(3d): Restore and enhance 3D shadowsskal
11 daysfix(3d): Resolve missing shadows on floor planeskal
11 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
11 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
11 daysfix(build): Add compatibility for older wgpu-native headersskal
11 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
11 daysrefactor(platform): Encapsulate state in PlatformState structskal
12 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
12 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
12 daysfeat(assets): Implement procedural asset generation pipelineskal
12 daysfeat: Add seamless bump mapping with procedural noiseskal
12 daysfeat: Implement 3D system and procedural texture managerskal
13 daysChore: Apply clang-format to the codebaseskal
13 daysRefactor: Move common GPU fields to base Effect classesskal
13 daysRefactor: Split demo effects and shaders into individual filesskal
13 daysformat shader codeskal
13 daysclang-formatskal
13 daysfix(build): resolve cross-platform build configuration errorsskal
13 daysstyle: add vertical compression rules to clang-formatskal
13 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
13 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
13 daysadd testing for sequenceskal
13 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
13 daysfix: Cross-compilation and style complianceskal
13 daysfeat: Full implementation of post-processing pipeline and new effectsskal
13 daysfeat: Multi-pass rendering architecture and effect stubsskal
13 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
13 daysopt: Guard debug/seek features with STRIP_ALLskal
13 daysfeat: Add --seek command line option for fast-forward debuggingskal
13 daysfeat: Implement Sequence and Effect system for demo choreographyskal
13 daysfix: Resolve macOS build breakage and restore tools audio supportskal
13 daysupdate state in .md filesskal