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6 daysfix: add missing beat_phase parameter to stub gpu_draw implementationsskal
6 daysfeat: implement beat-based timing systemskal
6 daysfix: Release cached samplers before WGPU shutdownskal
6 daysfix: Resolve WGPU threading crash in cnn_testskal
6 daysfix: Register cnn_conv1x1 snippet and add verificationskal
6 daysfix: Use actual resolution in RotatingCubeEffectskal
6 daysfix: Use initialized_ flag instead of ctx_.device checkskal
6 daysfix: Complete auxiliary texture initialization fixskal
6 daysfix: Call resize() before init() to set dimensions firstskal
6 daysrefactor: Use lazy initialization for auxiliary texturesskal
6 daysfix: Resolve auxiliary texture resolution mismatch bugskal
6 daysrefactor: Simplify effect render API and fix uniform initializationskal
6 daysadd --save-intermediates to train.py and cnn_testskal
7 daysfix: CNN test tool GPU readback with wgpuDevicePollskal
7 daysfeat: Add CNN shader testing tool with GPU texture readbackskal
7 daysfix: Use ClampToEdge sampler for CNN to avoid edge wrappingskal
7 daysfeat: Add Scene1 effect from ShaderToy (raymarching cube & sphere)skal
7 daysrefactor: Factor WGPU boilerplate into builder pattern helpersskal
7 daysfix: Resolve CNN effect black screen bug (framebuffer capture + uniforms)skal
7 daysfix: Capture scene framebuffer before post-processing for CNN effectskal
7 daysfeat: Add multi-layer CNN support with framebuffer capture and blend controlskal
8 daysfeat: Add CNN post-processing effect with modular WGSL architectureskal
8 daysfeat: Add headless mode for testing without GPUskal
8 daysfeat: Implement Task #76 external library size measurementskal
8 daysfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
8 daysrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
8 daysrefactor: Generic sampler system for compositesskal
8 daysfeat: GPU procedural Phase 4 - texture compositionskal
8 daysrefactor: Unify TextureManager compute pipeline managementskal
8 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
8 daysfeat(gpu): Add GPU procedural texture generation systemskal
8 dayscleanup: remove unused include from uniform_helper.hskal
8 daysRefactor Effect class to centralize common uniforms managementskal
8 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
8 dayschore: Apply clang-format to C++ source filesskal
8 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
8 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
8 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
9 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
9 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
9 daysfeat(gpu): Add auxiliary texture masking systemskal
9 daysfix tree, remove Distort effectskal
9 daysfeat(gpu): Add VignetteEffect and related filesskal
9 daysfeat(gpu): Add VignetteEffectskal
9 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
9 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
9 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
9 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
9 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal