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path: root/src/gpu
AgeCommit message (Expand)Author
6 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
7 daysfeat: Optional sequence end times and comprehensive effect documentationskal
7 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
8 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
8 daysrefactor: Task #20 - Platform & Code Hygieneskal
8 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
8 daysfix: Resolve shader initialization crashes and build errorsskal
8 daysrefactor: Shader Asset Integration (Task #24)skal
9 daysfeat: Complete audio tracker system integration and testsskal
9 daysupdate TODO and fix shaders.ccskal
9 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
9 daysfeat(test): Add comprehensive math and shader composer testsskal
9 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
9 daysfix(3d): Restore and enhance 3D shadowsskal
9 daysfix(3d): Resolve missing shadows on floor planeskal
9 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
9 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
9 daysfix(build): Add compatibility for older wgpu-native headersskal
9 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
9 daysrefactor(platform): Encapsulate state in PlatformState structskal
10 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
10 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
10 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat: Add seamless bump mapping with procedural noiseskal
10 daysfeat: Implement 3D system and procedural texture managerskal
10 daysChore: Apply clang-format to the codebaseskal
10 daysRefactor: Move common GPU fields to base Effect classesskal
10 daysRefactor: Split demo effects and shaders into individual filesskal
10 daysformat shader codeskal
10 daysclang-formatskal
11 daysfix(build): resolve cross-platform build configuration errorsskal
11 daysstyle: add vertical compression rules to clang-formatskal
11 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
11 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
11 daysadd testing for sequenceskal
11 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
11 daysfix: Cross-compilation and style complianceskal
11 daysfeat: Full implementation of post-processing pipeline and new effectsskal
11 daysfeat: Multi-pass rendering architecture and effect stubsskal
11 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
11 daysopt: Guard debug/seek features with STRIP_ALLskal
11 daysfeat: Add --seek command line option for fast-forward debuggingskal
11 daysfeat: Implement Sequence and Effect system for demo choreographyskal
11 daysfix: Resolve macOS build breakage and restore tools audio supportskal
11 daysupdate state in .md filesskal
11 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal
11 daysChore: Add missing newlines at end of source filesskal
11 daysChore: Remove trailing whitespaces across the codebaseskal
11 daysImplement procedural audio generation, spectral effects, and WebGPU particle ...skal
14 daysremove shader.wgslskal