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Vide-coded 64k demo system
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sequence.cc
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16 hours
feat(gbuffer): wire_dag() + find_downstream_output() for temporal feedback
skal
16 hours
feat(cnn_v3): GBufferEffect temporal feedback via post_render()
skal
4 days
feat(cnn_v3): G-buffer phase 1 + training infrastructure
skal
2026-03-05
style: run clang-format to adhere to coding style
skal
2026-02-28
fix: double-free of external views in NodeRegistry and PASSTHROUGH shader test
skal
2026-02-17
feat(uniforms): Add noise field with per-frame random values
skal
2026-02-17
style: replace C++ casts with C-style casts
skal
2026-02-17
feat: add time-based effect activation with auto-passthrough
skal
2026-02-17
style: Apply clang-format
skal
2026-02-16
fix: port Hybrid3D effect to sequence v2 architecture
skal
2026-02-16
refactor(headless): convert nullptr checks to strippable macros
skal
2026-02-16
fix(headless): add nullptr checks for GPU resource creation
skal
2026-02-16
fix(build): add missing headers and enum casts for strict compilation
skal
2026-02-16
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal