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path: root/src/gpu/effects
AgeCommit message (Expand)Author
8 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
8 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
9 daysfeat: Optional sequence end times and comprehensive effect documentationskal
9 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
10 daysrefactor: Task #20 - Platform & Code Hygieneskal
10 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
10 daysfix: Resolve shader initialization crashes and build errorsskal
10 daysrefactor: Shader Asset Integration (Task #24)skal
11 daysfeat: Complete audio tracker system integration and testsskal
11 daysupdate TODO and fix shaders.ccskal
11 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
11 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
11 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
11 daysfix(build): Add compatibility for older wgpu-native headersskal
11 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
12 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
12 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
12 daysfeat(assets): Implement procedural asset generation pipelineskal
13 daysChore: Apply clang-format to the codebaseskal
13 daysRefactor: Move common GPU fields to base Effect classesskal
13 daysRefactor: Split demo effects and shaders into individual filesskal