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Vide-coded 64k demo system
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3 days
fix(build): Add compatibility for older wgpu-native headers
skal
3 days
feat(visuals): Increase 3D object size and add erratic camera motion
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement procedural asset generation pipeline
skal
5 days
Chore: Apply clang-format to the codebase
skal
5 days
Refactor: Move common GPU fields to base Effect classes
skal
5 days
Refactor: Split demo effects and shaders into individual files
skal