| Age | Commit message (Collapse) | Author |
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CNNEffect's "original" input was black because FadeEffect (priority 1) ran
before CNNEffect (priority 1), fading the scene. Changed framebuffer capture
to use framebuffer_a (scene output) instead of current_input (post-chain).
Also add seq_compiler validation to detect post-process priority collisions
within and across concurrent sequences, preventing similar render order issues.
Updated stub_types.h WGPULoadOp enum values to match webgpu.h spec.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Implements automatic layer chaining and generic framebuffer capture API for
multi-layer neural network effects with proper original input preservation.
Key changes:
- Effect::needs_framebuffer_capture() - generic API for pre-render capture
- MainSequence: auto-capture to "captured_frame" auxiliary texture
- CNNEffect: multi-layer support via layer_index/total_layers params
- seq_compiler: expands "layers=N" to N chained effect instances
- Shader: @binding(4) original_input available to all layers
- Training: generates layer switches and original input binding
- Blend: mix(original, result, blend_amount) uses layer 0 input
Timeline syntax: CNNEffect layers=3 blend=0.7
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Implements multi-layer convolutional neural network shader for stylized
post-processing of 3D rendered scenes:
**Core Components:**
- CNNEffect: C++ effect class with single-layer rendering (expandable to multi-pass)
- Modular WGSL snippets: cnn_activation, cnn_conv3x3/5x5/7x7, cnn_weights_generated
- Placeholder identity-like weights for initial testing (to be replaced by trained weights)
**Architecture:**
- Flexible kernel sizes (3×3, 5×5, 7×7) via separate snippet files
- ShaderComposer integration (#include resolution)
- Residual connections (input + processed output)
- Supports parallel convolutions (design ready, single conv implemented)
**Size Impact:**
- ~3-4 KB shader code (snippets + main shader)
- ~2-4 KB weights (depends on network architecture when trained)
- Total: ~5-8 KB (acceptable for 64k demo)
**Testing:**
- CNNEffect added to test_demo_effects.cc
- 36/36 tests passing (100%)
**Next Steps:**
- Training script (scripts/train_cnn.py) to generate real weights
- Multi-layer rendering with ping-pong textures
- Weight quantization for size optimization
handoff(Claude): CNN effect foundation complete, ready for training integration
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