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Vide-coded 64k demo system
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Author
7 hours
feat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)
skal
8 hours
fix(build): Add file-level dependencies for assets (shaders, meshes, audio)
skal
8 hours
refactor(build): Split asset_manager.h into dcl/core/utils headers
skal
10 hours
docs: Update project documentation and regenerate assets
skal
16 hours
chore: Update documentation, generated assets, and cleanup
skal
21 hours
chore: Update generated asset files
skal
22 hours
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
44 hours
feat: Optional sequence end times and comprehensive effect documentation
skal
2 days
chore(assets): Update generated asset data for modular WGSL
skal
2 days
revised .gitignore
skal
4 days
remove generated assets which shouldn't be in git
skal
4 days
feat(test): Add comprehensive math and shader composer tests
skal
4 days
chore: Apply final code formatting and cleanup
skal
4 days
fix(3d): Unify all objects to SDF path for consistent shadows
skal
4 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
4 days
fix(3d): Resolve shader validation error and tune shadows
skal
4 days
fix(build): Add compatibility for older wgpu-native headers
skal
4 days
refactor(build): Centralize generated files and clean up project layout
skal