summaryrefslogtreecommitdiff
path: root/src/generated/assets_data.cc
AgeCommit message (Expand)Author
24 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
24 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
25 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
26 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
28 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
31 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
32 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
32 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
34 hoursdocs: Update project documentation and regenerate assetsskal
40 hourschore: Update documentation, generated assets, and cleanupskal
45 hourschore: Update generated asset filesskal
46 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 dayschore(assets): Update generated asset data for modular WGSLskal
3 daysrevised .gitignoreskal
5 daysremove generated assets which shouldn't be in gitskal
5 daysfeat(test): Add comprehensive math and shader composer testsskal
5 dayschore: Apply final code formatting and cleanupskal
5 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
5 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
5 daysfix(3d): Resolve shader validation error and tune shadowsskal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal