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path: root/src/generated/assets_data.cc
AgeCommit message (Expand)Author
11 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
14 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
15 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
15 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
16 hoursdocs: Update project documentation and regenerate assetsskal
23 hourschore: Update documentation, generated assets, and cleanupskal
28 hourschore: Update generated asset filesskal
29 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 dayschore(assets): Update generated asset data for modular WGSLskal
3 daysrevised .gitignoreskal
4 daysremove generated assets which shouldn't be in gitskal
4 daysfeat(test): Add comprehensive math and shader composer testsskal
4 dayschore: Apply final code formatting and cleanupskal
4 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
4 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
4 daysfix(3d): Resolve shader validation error and tune shadowsskal
5 daysfix(build): Add compatibility for older wgpu-native headersskal
5 daysrefactor(build): Centralize generated files and clean up project layoutskal