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path: root/src/generated/assets_data.cc
AgeCommit message (Expand)Author
40 hoursfeat(audio): Add RMS normalization to spectool for consistent sample loudnessskal
40 hoursfix(audio): Clean up stale spectrograms and fix asset referencesskal
41 hoursfeat(particles): Implement transparent circular particles with alpha blending...skal
42 hoursfix(audio): Regenerate spectrograms with orthonormal DCTskal
44 hoursfix(shaders): Resolve WGSL validation errors and add shader compilation testsskal
47 hoursfeat(audio): Add Spectral Brush runtime (Phase 1 of Task #5)skal
48 hoursfix(build): Add file-level dependencies for assets (shaders, meshes, audio)skal
48 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
2 daysdocs: Update project documentation and regenerate assetsskal
2 dayschore: Update documentation, generated assets, and cleanupskal
3 dayschore: Update generated asset filesskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
4 dayschore(assets): Update generated asset data for modular WGSLskal
4 daysrevised .gitignoreskal
5 daysremove generated assets which shouldn't be in gitskal
6 daysfeat(test): Add comprehensive math and shader composer testsskal
6 dayschore: Apply final code formatting and cleanupskal
6 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
6 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
6 daysfix(3d): Resolve shader validation error and tune shadowsskal
6 daysfix(build): Add compatibility for older wgpu-native headersskal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal