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Vide-coded 64k demo system
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heptagon_effect.h
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9 hours
refactor(gpu): Add RAII wrapper for WGPU resources to eliminate manual cleanup
skal
9 hours
refactor(effects): Factor shared initialization into Effect base class
skal
13 hours
feat: add time-based effect activation with auto-passthrough
skal
13 hours
style: Apply clang-format
skal
24 hours
refactor: complete removal of 'Effect' suffix from C++ class names
skal
31 hours
refactor: remove v2 versioning artifacts, establish Sequence as canonical system
skal
34 hours
feat(sequence): complete v2 migration with DAG-based routing
skal
3 days
feat(gpu): add SDF camera infrastructure and effect base class
skal