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path: root/src/3d/renderer_draw.cc
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2026-03-08fix: transpose matrices on GPU upload (row-major → column-major)skal
mini_math mat4 is row-major; WGSL mat4x4f is column-major. Matrices uploaded without transposing were interpreted as their own transpose on the GPU, causing RotatingCube and Renderer3D to render upside-down. - Add gpu_upload_mat4() to post_process_helper for standalone uploads - Add Uniforms::make() to RotatingCube::Uniforms (handles transpose) - Add GlobalUniforms::make() and ObjectData::make() to renderer.h - Update renderer_draw.cc and visual_debug.cc to use make() handoff(Gemini): matrix layout bug fixed across all rasterized effects. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-03-05style: run clang-format to adhere to coding styleskal
2026-02-17style: replace C++ casts with C-style castsskal
Converts all static_cast<>, reinterpret_cast<> to C-style casts per CODING_STYLE.md guidelines. - Modified 12 files across gpu, 3d, util, tests, and tools - All builds passing, 34/34 tests passing - No functional changes, pure style cleanup Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2026-02-08fix(3d): Handle user_data meshes in visual debug wireframe renderingskal
- Check user_data before calling GetMeshAsset() in renderer_draw.cc - Prevents crash when rendering manually loaded OBJ meshes with --debug - Remove duplicate wireframe call in test_mesh.cc (now handled by renderer) - Keep add_mesh_normals() call (not auto-handled by renderer) Fixes: Bus error when running 'test_mesh house.obj --debug' Root cause: GetMeshAsset(0) on non-asset meshes Test: All 32 tests pass, test_mesh works with --debug flag
2026-02-08fix: Make PlaneData struct visible to renderer_draw.ccskal
2026-02-08feat: Integrate plane_distance into renderer and scene loaderskal
This commit integrates the plane_distance functionality by: - Adding shared_user_data to Object3D for storing type-specific data. - Modifying SceneLoader to read and store plane_distance in shared_user_data for PLANE objects. - Updating ObjectData struct in renderer.h to use params.x for object type and params.y for plane_distance. - Modifying Renderer3D::update_uniforms to populate ObjectData::params.y with plane_distance for PLANE objects. - Adjusting blender_export.py to correctly export plane_distance and reorder quaternion components. A manual step is required to update WGSL shaders to utilize ObjectData.params.y for plane distance calculations.
2026-02-08refactor(3d): Split Renderer3D into modular files and fix compilation.skal