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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 14:25:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 14:25:34 +0100 |
| commit | c68817059b882506bacc09694b0ac58dbe6c13a6 (patch) | |
| tree | e7989a3df7aa5769169ffa3477769db140688a2f /src/3d/renderer_draw.cc | |
| parent | 50edd9f0e0565be643dda467bc240d9281277a8c (diff) | |
feat: Integrate plane_distance into renderer and scene loader
This commit integrates the plane_distance functionality by:
- Adding shared_user_data to Object3D for storing type-specific data.
- Modifying SceneLoader to read and store plane_distance in shared_user_data for PLANE objects.
- Updating ObjectData struct in renderer.h to use params.x for object type and params.y for plane_distance.
- Modifying Renderer3D::update_uniforms to populate ObjectData::params.y with plane_distance for PLANE objects.
- Adjusting blender_export.py to correctly export plane_distance and reorder quaternion components.
A manual step is required to update WGSL shaders to utilize ObjectData.params.y for plane distance calculations.
Diffstat (limited to 'src/3d/renderer_draw.cc')
| -rw-r--r-- | src/3d/renderer_draw.cc | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/3d/renderer_draw.cc b/src/3d/renderer_draw.cc index b50229f..f59ac4c 100644 --- a/src/3d/renderer_draw.cc +++ b/src/3d/renderer_draw.cc @@ -55,8 +55,14 @@ void Renderer3D::update_uniforms(const Scene& scene, const Camera& camera, type_id = 0.0f; break; } - data.params = vec4(type_id, obj.local_extent.x, obj.local_extent.y, - obj.local_extent.z); + + float plane_distance = 0.0f; + if (obj.type == ObjectType::PLANE && obj.shared_user_data) { + // Safely cast shared_user_data to PlaneData* and get distance + plane_distance = static_cast<PlaneData*>(obj.shared_user_data.get())->distance; + } + + data.params = vec4(type_id, plane_distance, obj.local_extent.x, obj.local_extent.y); obj_data.push_back(data); if (obj_data.size() >= kMaxObjects) break; |
