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Vide-coded 64k demo system
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3 days
feat(3d): Implement unified shadow system with non-uniform scale support
skal
3 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
3 days
feat(3d): Unify shadow calculations in shader
skal
3 days
feat(3d): Implement scene query shadows (POC)
skal
3 days
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal
4 days
feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assets
skal
4 days
feat(gpu): Integrate bumpy 3D renderer into main demo
skal
4 days
feat(assets): Implement robust procedural asset generation pipeline
skal
4 days
feat: Add seamless bump mapping with procedural noise
skal
4 days
feat: Implement hybrid rendering with SDF primitives
skal
4 days
feat: Implement 3D system and procedural texture manager
skal