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Vide-coded 64k demo system
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2 days
feat(assets): Add new drum samples and improve conversion script
skal
3 days
fix(shader): Correct WGSL loop syntax in calc_shadow
skal
3 days
add new tasks
skal
3 days
feat(build): Add check_all script and optimize spectool
skal
5 days
refactor: move generated asset files to src/generated/
skal
5 days
fix: Cross-compilation and style compliance
skal
5 days
update session with mix fixes
skal
5 days
update state in .md files
skal
5 days
Finalize Windows port with size analysis reporting and updated docs
skal
5 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
5 days
Chore: Remove trailing whitespaces across the codebase
skal
8 days
chore(scripts): Update gen_assets.sh to include test asset generation
skal
8 days
fix(assets): Update gen_assets.sh paths
skal
8 days
fix(crunch): Use strip/gzexe on macOS instead of UPX
skal
8 days
feat(crunch): Add UPX-based binary packer script
skal
8 days
refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu
skal
8 days
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
9 days
initial commit
skal