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Vide-coded 64k demo system
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2026-02-02
feat(build): Add check_all script and optimize spectool
skal
2026-01-31
refactor: move generated asset files to src/generated/
skal
2026-01-31
fix: Cross-compilation and style compliance
skal
2026-01-31
update session with mix fixes
skal
2026-01-31
update state in .md files
skal
2026-01-31
Finalize Windows port with size analysis reporting and updated docs
skal
2026-01-31
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
2026-01-31
Chore: Remove trailing whitespaces across the codebase
skal
2026-01-28
chore(scripts): Update gen_assets.sh to include test asset generation
skal
2026-01-28
fix(assets): Update gen_assets.sh paths
skal
2026-01-28
fix(crunch): Use strip/gzexe on macOS instead of UPX
skal
2026-01-28
feat(crunch): Add UPX-based binary packer script
skal
2026-01-28
refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu
skal
2026-01-28
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
2026-01-27
initial commit
skal