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Vide-coded 64k demo system
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2 days
test: Add HTML Gantt chart output test for seq_compiler
skal
2 days
test: Add Gantt chart output test for seq_compiler
skal
3 days
feat(build): Add FINAL_STRIP mode for maximum size optimization
skal
3 days
fix(coverage): Explicitly disable STRIP_ALL during coverage runs
skal
3 days
fix(coverage): Handle moved files and clean stale coverage data
skal
3 days
fix(ci): Update verification script to catch tool compilation failures
skal
3 days
feat(audio): Add RMS normalization to spectool for consistent sample loudness
skal
6 days
asset location cleanup
skal
6 days
feat(tooling): Add directory filtering to coverage report script (Task #46)
skal
6 days
feat(tooling): Implement code coverage reporting (Task #44)
skal
6 days
refactor: Task #20 - Platform & Code Hygiene
skal
7 days
build: Enable parallel compilation in build scripts
skal
7 days
feat(assets): Add new drum samples and improve conversion script
skal
8 days
fix(shader): Correct WGSL loop syntax in calc_shadow
skal
8 days
add new tasks
skal
8 days
feat(build): Add check_all script and optimize spectool
skal
9 days
refactor: move generated asset files to src/generated/
skal
9 days
fix: Cross-compilation and style compliance
skal
10 days
update session with mix fixes
skal
10 days
update state in .md files
skal
10 days
Finalize Windows port with size analysis reporting and updated docs
skal
10 days
Add Windows cross-compilation support (MinGW) and emulation (Wine)
skal
10 days
Chore: Remove trailing whitespaces across the codebase
skal
13 days
chore(scripts): Update gen_assets.sh to include test asset generation
skal
13 days
fix(assets): Update gen_assets.sh paths
skal
13 days
fix(crunch): Use strip/gzexe on macOS instead of UPX
skal
13 days
feat(crunch): Add UPX-based binary packer script
skal
13 days
refactor(gpu): Integrate WebGPU via system wgpu-native and glfw3webgpu
skal
13 days
feat: Implement fullscreen, keyboard controls, and pulsating heptagon
skal
13 days
initial commit
skal