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path: root/scripts/build_win.sh
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2 daysbuild: Enable parallel compilation in build scriptsskal
Add -j8 flag to all cmake --build commands to use 8 threads for faster parallel compilation across gen_assets.sh, crunch_demo.sh, and build_win.sh scripts. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
- Replaced invalid 'i++' with 'i = i + 1' in the shader's calc_shadow function loop. - This resolves the shader parsing error and allows the 3D renderer test to run successfully on all platforms.
5 daysfix: Cross-compilation and style complianceskal
Fixes seq_compiler build for Windows cross-compilation. Moves common WebGPU compatibility shims to gpu.h. Applies project-wide coding style via clang-format. Verified on both macOS (native) and Windows (cross-compile).
5 daysupdate state in .md filesskal
5 daysAdd Windows cross-compilation support (MinGW) and emulation (Wine)skal